Darren
Inglis.
Hi, I'm Darren — a Senior Fullstack Developer in Melbourne. I love building with the latest AI tools, and I care just as much about getting the fundamentals right.
How I like to work.
“The best engineers right now aren't the ones writing the most code — they're the ones who know what to build, and can direct a team of agents to actually build it well.”
I've been on GitHub for thirteen years now, building everything from SaaS apps and marketplaces to Unreal Engine horror games and Level 2 trading research. If there's a throughline, it's that I love building things that feel inevitable to use.
These days I'm AI-first in how I work — Claude Code, Codex, custom skills, agents that write tests while I sleep. Not because it's trendy, but because the gap between an idea and something shipped has genuinely shrunk by an order of magnitude. That changes what's possible.
The taste, the system design, the eye for what to ship — those still come from people. That's the part I take seriously. The rest, I'm happy to automate.
I'm looking for a team where engineering taste and momentum both matter — a real problem, a sharp group of people, and ideally something a little out of the ordinary.
A few things I've been building.
-
2026
Ember Phone An AI-first Android launcher — ambient agents, voice-first, a fresh take on the home screen.Kotlin/LLM agents↗
-
2026
The Hive A multi-agent research swarm — orchestrates parallel Claude tasks with a shared memory graph between them.Python/Anthropic SDK↗
-
2026
Swing Shift Cross-platform shift planner — React/TS web, native Swift iOS, Java Android. One brain, three surfaces.TypeScript/Swift/Java↗
-
2026
Smooth Terminal A terminal that treats your prose kindly — Rust + GPU rendering, ligature-aware, built for long-form prompts.Rust/WGPU↗
-
2026
Claudius Maximus My personal toolkit of Claude Code skills, hooks, and agent recipes. The boring tasks just disappear.TypeScript/Claude Agent SDK↗
-
2026
Autoresearch · NQ Level 2 An overnight strategy lab — replays Level 2 order book data, lets agents iterate on a scalp model, and keeps only what actually wins.Python/Backtesting↗
-
2024
Varmint Hunter & Cryptids Two Unreal Engine 5 side projects — an FPS set on UK farms, and a horror game with some clever practical lighting tricks. Built purely for the love of it.Unreal Engine 5/Blueprint & C++↗
-
2021
Stripe UI Clone A pixel-faithful rebuild of the Stripe dashboard in React. My most-starred public repo, and a really fun study in motion and restraint.React/CSS↗
-
2022
GitHub Desktop, in the browser Recreating the Desktop UI in React — partly for fun, partly because it's a great forcing function for sharpening your state-management taste.React↗
-
2026
Rick & Morty Pomodoro A focus timer with a bit of dimensional drift. Because deep work should be a little bit funny.JavaScript↗
Some of my code is buried 250 metres under arctic permafrost.
Back in February 2020, GitHub took a snapshot of every active
public repo, etched it onto reels of piqlFilm, and lowered them
into a decommissioned coal mine in Svalbard — designed to last
a thousand years.
A few of mine went along for the ride. So if civilisation
collapses and the future digs up a working
tetris.js —
you're very welcome.
The tools I love to reach for.
Web
- TypeScript
- React
- Next.js
- Tailwind
- Three.js
- Astro
Backend
- Node
- Python
- Rust
- Go
- PostgreSQL
- Prisma
Mobile / Native
- Swift / SwiftUI
- Kotlin
- Java (Android)
- React Native
Games
- Unreal Engine 5
- Unity
- Three.js
- GameMaker
AI & Agents
- Claude Code
- Anthropic SDK
- Custom skills
- Autoresearch loops
- MCP servers
Quant / Trading
- Level 2 replay
- Backtesting
- TopstepX
- Python (numpy / polars)
Working on something interesting?
I'd love to hear about it. I'm on the hunt for a great team and a meaningful project — senior or staff, remote-friendly from Melbourne. AI-first product work is right up my alley, but I'm always keen to hear what you're building.
- Location
- Melbourne, AU · UTC+10/+11
- Status
- Open · Q2 2026
- Preference
- Remote / hybrid
- Reply time
- < 24 h